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Devil may cry 5 xbox
Devil may cry 5 xbox











The good news is that resolution apart, cutscenes are effectively identical on all console versions of DMC5 - and it's something of an achievement to see the 1.31 teraflop Xbox One still deliver this level of visual quality. It's great to get a unique look at how Capcom used real-life filming techniques and direction to add an extra layer of fidelity to its cutscenes. Typically, cutscenes need to be planned out well in advance and are often presented in a rough pre-vis fashion. You can choose to swap in these filmed pre-visualisation segments in place of most important cutscenes and it offers a glimpse at how the design team tackled this aspect of the project. and could we be looking at the most realistic teeth yet seen in a video game? Sometimes it's easy to forget how far we've come in terms of real-time graphics rendering, but we've reached the point where today's in-game characters can often exceed the quality of CG actors seen in movies like Final Fantasy 7: Advent Children.Ĭapcom also provides owners of the deluxe version of the game a rare bonus worth checking out - a behind the scenes look at how the cutscenes were designed.

DEVIL MAY CRY 5 XBOX SKIN

The combination of highly realistic skin shading with sub-surface scattering, wrinkles and the way skin stretches lends the characters a sense of presence beyond most real-time graphics. Look at DMC5's characters up-close though, and the detail is even more remarkable. Digital Foundry's complete technological breakdown of the rather wonderful Devil May Cry 5. The sense of realism is heightened thanks to the physically-based rendering - materials like leather look just as they should.

devil may cry 5 xbox

Credits are affixed to various parts of the scenery to dramatic effect, but it's the detail of the animation that really sells it - whether it's down to the cloth physics, accurate interaction with scenery or the sense of real momentum as the scene plays out, it's a real statement of intent. The opening credits sequence stands out: the entire scene takes place in slow-motion as Nero moves around the scene. Capcom uses complex camera work rooted in real world camera gear to deliver its impressively directed sequences. The camera field of view is relatively constrained with a tight focus on the action though if you prefer, it is possible to adjust camera distance using the options menu.īut it's in cutscenes where the game really showcases the skills of the artists and designers. DMC5 is a character-driven action game, placing its characters front and centre at all times. There are also some notable visual milestones in this title - specifically, the game's state of the art character models, which - aliasing apart - could almost stand up as actors in a modern CG movie. Visually, Capcom has hit a home run with this one and while there are some important differences between the four console builds, the game looks superb and is a lot of fun regardless of the system you play it on.

devil may cry 5 xbox

It's been eleven long years since the developer produced an in-house DMC game, and this new release is quite something, combining brilliant artwork with a sense of fun and style, slick action and another brilliant outing for the RE engine. Capcom's run of great games - and superb technology - continues with the arrival of Devil May Cry 5.











Devil may cry 5 xbox